Everything or Nothing, released in 2003, is extremely impressive. While some of the games platinum challenges (Which unlock in-game cheat codes, if you want them) are extremely hard and will test your patience a fair bit, the good balance of difficulty is welcomed, with it being neither too easy or too hard overall. The controls are also great, on Gamecube at least.
The story works together quite well, and also leads you on quite the adventure. Each mission also has some hidden “Bond moments”, which are quite fun to find and perform for the most part.
The gameplay is quite good, although you do seem to have two set modes, being stealthy and going in all guns blazing. It’s usually not a good idea to do the latter, especially if you are trying to do the platinum challenge of losing no health in the level. The cover system and rolling from cover to cover works quite well, but bear in mind not much cover can’t prevent being hit by a rocket launcher, which can be quite annoying. The game also offers some chances to get headshots, by using the C Stick to alter a dot that originates inside of the targeted enemy. Pulling one of those off from a far distance is quite satisfying.
Diverting to weapons, for a moment. The choice of weapons is quite good, ranging from pistols to sniper rifles to rocket launchers and assault rifles, most of which have a few variants, with varying power.
The game length is OK, taking me about 7 hours on the easiest difficulty. I’m currently playing through on the normal, which seems to be taking me considerably longer due to me dying a fair bit (I tend to be a more all guns blazing guy)!
The game also features some unlockables, such as production stills and what seem to be character models, which is sure to get completists coming back frequently.
The game also features a multiplayer mode, which is quite good, and really encourages you and your partner to work together with taking the enemies down. It’s worth saying that the co-op is quite a bit harder than the single player mode, but it is kind of balanced out if your partner is good enough. There’s also a competitive multiplayer, which allows up to 4 people to play against each other.
So, ratings.
Gameplay- 8/10. It’s rather enjoyable, and manages to refrain from being repetitive by offering a few ways around the problem you’re faced with. Some driving mission shake it up slightly, but poor traction subtracts slightly from the experience.
Replayability- 7/10. The afore-mentioned unlockable items add to the replay value, and the different difficulty levels also add towards it, unless you complete the whole game on 00 Agent first.
Lifespan- 6/10. the approximate 7 hours it lasts seems to be a rather average game length for this generation. I know I probably shouldn’t be comparing an old game like this to the newer games, but it seems to be a good one.
Comments and critique down below.
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